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Virtual Reality – x-ate

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Virtual Reality

Virtual reality will experience explosive growth in the coming years.

Virtual Reality, or VR, has been the most exciting till now since it transports us to a world we could only imagine. Virtual reality is unquestionably a dream machine.

In computer terms, virtual has been used since 1959 to denote something that does not exist but is produced by the software. Since the mid-1400s, “virtual” has been used to denote something that is in essence or effect, though it is not real or concrete. In the computer sense, virtual refers to something that is not physically real but is created by the software.

VRML (Virtual Reality Modelling Language) was created in 1994 to allow developers to create “virtual worlds” without using headsets. Web3D was founded in 1997 with the purpose of establishing industry standards for web-based 3D graphics.

The cooperation then produced X3D, an open-source, archival standard for web-based VR content distribution based on the VRML foundation. WebVR is an experimental JavaScript application programming interface (API) for virtual reality devices such as the HTC Vive, Oculus Rift, Google Cardboard, and OSVR that run in a web browser.

Presently, conventional virtual reality systems use headsets or multi-projected virtual environments to provide users with realistic visuals, sounds, and other sensations for simulating physical presence in a virtual environment. Virtual reality gear allows users to peer around in a virtual world, navigate it, and interact with virtual features and objects. Virtual reality headsets with a small screen in front of the eyes often achieve this effect, but there are also rooms with larger screens that can achieve the same effect. Haptic technology may also provide additional sensory and force feedback in addition to audio and video feedback in virtual reality.

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Admin

Admin    Posted on: January 17, 2018 6:44 am  Reply

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Admin

Admin    Posted on: January 17, 2018 6:44 am  Reply

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